Boosteroid, a cloud gaming platform, recently announced its intention to challenge a decision made by the UK's Competition and Markets Authority (CMA) to block Microsoft's acquisition of Activision Blizzard. The CMA cited concerns over the deal's potential impact on competition, particularly regarding the distribution of video games through cloud gaming services.
Boosteroids disagreed with the CMA's decision, stating that it is based on a misconception about the cloud gaming industry's current state. He believes that the CMA is underestimating the number of players in the market and the rapid evolution of the technology. Shvaichenko also pointed out that the cloud gaming industry is still in its early stages, with a relatively small user base and significant room for growth.
In addition to challenging the notion that the acquisition would harm competition, Boosteroid argued that the CMA's decision could stifle innovation in the cloud gaming industry. The company believes that the acquisition could lead to more resources being invested in cloud gaming technology, ultimately benefiting consumers and the industry as a whole.
It remains to be seen whether Boosteroid's challenge will have any impact on the CMA's decision to block the Microsoft-Activision Blizzard acquisition. However, the move highlights the ongoing debate over the role of large tech companies in the rapidly evolving cloud gaming industry, with smaller players like Boosteroid fighting to ensure a competitive landscape.